Beginning iPhone Development: Exploring the iPhone SDK
著者: Dave Mark
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| Paperback: | 536 ページ |
| 出版社: | Apress |
| 出版日: | 2008年11月14日 |
| ISBN: | 1430216263 |
| ISBN-13: | 9781430216261 |
| 参考価格: | $39.99 |
| 価格: | - |
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| 合計 | N/A / N/A | ||
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関連商品
- Programming in Objective-C 2.0 (2nd Edition)
- More iPhone 3 Development: Tackling iPhone SDK 3 (Beginning)
- Learn Objective–C on the Mac (Learn Series)
- The iPhone Developer's Cookbook: Building Applications with the iPhone 3.0 SDK (2nd Edition)
- iPhone for Programmers: An App-Driven Approach (Deitel Developer Series)
内容説明
Please note that there is now an iPhone 3 edition of this title available!
Are you a programmer looking for a new challenge? Does the thought of building your very own iPhone app make your heart race and your pulse quicken? If so, then Beginning iPhone Development is just the book for you.
Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, Beginning iPhone Development offers a complete soup-to-nuts course in iPhone and iPod Touch programming.
The book starts with the basics, walking you through the process of downloading and installing Apple's free iPhone SDK, then stepping you though the creation of your first simple iPhone application. You'll move on from there, mastering all the iPhone interface elements that you've come to know and love, such as buttons, switches, pickers, toolbars, sliders, etc.
You'll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. You'll master the art of table-building and learn how to save your data using the iPhone file system. You'll also learn how to save and retrieve your data using SQLite, iPhone's built-in database management system.
You'll learn how to draw using Quartz 2D and OpenGL ES. You'll add MultiTouch Gestural Support (pinches and swipes) to your applications, and work with the Camera, Photo Library, and Accelerometer. You'll master application preferences, learn how to localize your apps into other languages, and so much more.
Apple's iPhone SDK, this book, and your imagination are all you'll need to start building your very own best-selling iPhone applications.
You can discover more about this book, download source code, and find support forums at the book's companion site: www.iphonedevbook.com
Reviews
"People ask me again and again about how to get started in iPhone development, but I never had a very good answer for them until now. Dave and Jeff's book starts at the beginning in clear English, making sure you understand the fundamentals with many large illustrations. From there, they progress into key concepts such as the MVC pattern and ImageBuilder fundamentals. Additionally, I find myself flipping back to it as a reference guide—the plethora of code samples make it a must-have."
"Beginning iPhone Development delivers a clear picture of the entire development process from registering as an iPhone developer through creation of complete applications. There is a wealth of examples illustrating each feature of the iPhone. The authors did an excellent job of demonstrating "best practice" coding methodology throughout the book. You would be hard pressed to find a better guide to creating software for the iPhone."
"Dave Mark has always been the king of Mac programming authors, and now he's proven to be the reigning king for books on iPhone development!
"Beginning iPhone Development is the definitive guide for iPhone development, and anyone aspiring to develop for the iPhone should get this invaluable reference."
"Jeff and Dave have done an exceptional job exploring the iPhone SDK. This book is far and away the single best resource for iPhone SDK development. Developers will latch on to this book and find it useful as they create the next great iPhone application. If you're a developer with an interest in this amazing new platform, this is a must buy."
"If you're planning on coding for the iPhone, start here. Dave and Jeff know their stuff and also know how to explain it. I was amazed how much stuff they cover, from Hello World through analyzing user gestures. Not only do they cover the fun stuff like playing with the camera, they cover real-world development issues like localization. I learned a huge amount from them"
"Starting with an overview of the technology, how to approach the device, the authors lead us straight into the heart of iPhone development. As you progress, you'll learn more about various layout engines and view managers, as well as the more meaty topics like accelerometer and GPS APIs. This book is a must-have for anyone interested in getting started quickly and efficiently with iPhone development!"
"All in all I was very surprised and pleased with the book. I've had the fortune of reading many technical books, and few do a great job of walking someone through the basics without making them feel like a dolt. It felt like every time I was stuck or unsure there was a tip, hint or paragraph which explained what was going on."
Summary of Contents
- Welcome to the Jungle
- Appeasing the Tiki Gods
- Handling Basic Interaction
- More User Interface Fun
- Autorotation and Autosizing
- Multiview Applications
- Tab Bars and Pickers
- Introduction to Table Views
- Navigation Controllers and Table Views
- Application Settings and User Defaults
- Basic Data Persistence
- Drawing with Quartz and OpenGL
- Taps, Touches, and Gestures
- Where Am I? Finding Your Way with Core Location
- Whee!
- iPhone Camera and Photo Library
- Application Localization
- Where to Next?
About the Apress Beginning Series
The Beginning series from Apress is the right choice to get the information you need to land that crucial entry–level job. These books will teach you a standard and important technology from the ground up because they are explicitly designed to take you from “novice to professional.” You’ll start your journey by seeing what you need to know—but without needless theory and filler. You’ll build your skill set by learning how to put together real–world projects step by step. So whether your goal is your next career challenge or a new learning opportunity, the Beginning series from Apress will take you there—it is your trusted guide through unfamiliar territory!
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- レビュー数: 200件
- 平均評価:

Best second book for starting development for de iPhone
This is the book #2 tha you have to read if you aré a 0 biginner , the first is form Dr. Rory Lewis "iPhone development for absolute biguinners
The best
I am a beginning iPhone developer coming from a c# and .net background. This book takes the extra steps necessary to make sure you understand every concept.
Start Here!
This is THE book to get you started! The authors have structured an excellent progression of well written lessons. The author's voice is natural and encouraging and sometimes funny. It is rarely dry.
Nine times out of ten, if I had a question while reading the text or programming along with the code, it was anticipated in the text and answered soon after. Often, right when I am about to stretch my legs and try something on my own anyway, the very next thing I read is encouragement to go ahead and try to figure it out on my own. The reader is encouraged to try things out on their own and think about the problem a bit before the answer is given. Speaking from a teacher's perspective, this is good pedagogy (use of instructional strategies).
This book took me from confused and unsure to confident and excited to try more. I'm a seasoned Perl and C programmer and before I read this book, I read all the instruction and documentation I could find on the web from Apple and from developers. But it was, of course, disjointed and inconsistent. I couldn't get my head around the subject as a whole. But after reading the book, all the separate pieces fit better together in my head.
If you are looking for a coherent walk through the basics that will help you get a grasp on the whole, and get you started on your road to development, this is the book you are looking for.
Here are two more books that I moved on to (but do not have a review for yet):
More iPhone 3 Development: Tackling iPhone SDK 3 (Beginning)
Beginning iPhone Games Development
Be sure to visit the online forums for this book for additional help and errata. (Sorry, I can't include a URL here.) Many developers and the book's authors are more than willing to help you if you get stuck. The forums also have downloadable source code that goes along with this book.
really useful
It's a step-by-step tutorial book, detailed, well organized. When you get at the end of this book it's impossible you haven't learnt how to program an Iphone.
A defect? It lacks of some class diagram to better understand the organization of cocoa.
Very good tutorial for iPhone development
Although I have prior Cocoa/MacOS programming experience, Cocoa Touch on the iPhone was enough different that I needed some help to come up to speed quickly. This book was just the ticket. I found it well written and the level of detail was good.





